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/vr/ - Retro Games

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>> No.8938161 [View]
File: 1.27 MB, 1920x1080, turn.webm [View same] [iqdb] [saucenao] [google]
8938161

>>8937125
I know analog and digital controls are different. They're quite apparently different settings. Thing is, the ground movement is fundamentally built on turning and rotation along with forward and backward motion. The real kicker? You actually have directional input in the air! So if you need to move a bit to the immediate left or right, you need to jump and do those precision movements in the air! It would have been nice if they had simply implemented the directional air movement to work on the ground as well. I'm surprised you haven't considered that.

Those things being said and because Croc forces you to move forward despite only pressing a horizontal direction, all you need to do is gently push the stick over AND a little back to counteract the auto-forward and gently turn in place. It's so incredibly fidgety to activate that I don't blame you for overlooking it, but I suppose that's what happens when you slap tank controls onto an analog stick. Things get overlooked, for example competent design.

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