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/vr/ - Retro Games

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>> No.8221603 [View]
File: 581 KB, 638x407, thanksiga.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215272
>get stuck in HoD and give up
>this thread makes me pick it back up again
>spend about an hour dicking around not sure where to even go to progress or what to do, doesn't seem like I can do anything in any direction I go to
>"let's just look this shit up"
>even when looking it up it's hard for me to figure out where I even am because barely anyone has bothered to do guides that aren't random text in GameFAQs that barely attempts to tell you where to go and just assumes you slavishly follow the entire guide from front to back
>finally figure out the solution
>you were just supposed to KNOW to hit this thing and to KNOW that it would help you progress
>nothing else in the game up to this point has been like this, no tutorial telling me "oh ok giant skeleton head I should hit that"
>no particular reason for me to just KNOW to do this and not to just think it was a random piece of the scenery in the fucking SKELETON THEMED AREA
Fucking suck my dick, Iga. This is horseshit design and you know it. Anytime you just have to "know" what to do, that's shit game design. I hardly even feel like continuing to play the game after it just slapped me in the face so hard. It's like I'm expected to think I'm some kind of idiot for not literally living inside the designer's head. If this was for some optional thing, I'd feel better about it, knowing they pull this shit o the main path of the game is just annoying and makes me wonder if it'll get even worse later.

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