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/vr/ - Retro Games

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>> No.2050850 [View]
File: 29 KB, 498x363, the fuck.jpg [View same] [iqdb] [saucenao] [google]
2050850

>>2050848
Is...Is that second life?

>> No.2005792 [View]
File: 29 KB, 498x363, the fuck.jpg [View same] [iqdb] [saucenao] [google]
2005792

>>2005768

So unwilling to learn, aren't you.

Pull up http://tft.vanity.dk/inputlag.html..
Put your monitors into clone mode
Take a picture, and input latency will show up as a discrepancy between the two displays.
Post that here.

>>2005769
Did you actually read the thread, or are you just spouting uninformed bullshit? I've already addressed the areas in which CRTs have an advantage over LCDs, notably color reproduction, black level, contrast, input latency, and refresh rate.

Protip: CRTs will almost always have a lower input time than an LCD. Since they are analog displays, the input signal is only delayed by the length of the path the signal takes from input jack to tube. LCDs will always have to process any inputs to the digital logic required to operate the panel.

The exception to this is late-model CRT's which employ digital signal processing such as 3D comb filtering to process analog input signals. Since it's a digital process, it adds latency.

>>2005776
Get S-video/Component cables, if your set has the connectors.

>>2005783

>Response time
>Latency
>Mattering for things outside of video games

So you're saying that CRT response/latency time is still better, yes? Even if you're not using it for games the fact still stands that CRT's have better response times.

Besides, this is /vr/, why would you argue this point in a video game board. The entire reason we're having this discussion is because we wanna play games on the CRT's.

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