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/vr/ - Retro Games

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>> No.9293936 [View]
File: 309 KB, 1120x1064, halo kino HD.jpg [View same] [iqdb] [saucenao] [google]
9293936

>>9292205
off the top of my head they fixed the fog, water, plasma barriers, Keye's uniform, view-model animations, and normal maps, in every area they appear.

>> No.7992457 [View]
File: 309 KB, 1120x1064, halo kino HD.jpg [View same] [iqdb] [saucenao] [google]
7992457

>>7988204
Halo CE was changed from an RTS to a fucking shooter in 6 months, yeah those levels are shit but I cut the game some slack. Meanwhile unlike CE or 2, Halo 3 had plenty of development time and the followup to the big hyped up E3 trailer is one of the worst cutscenes in the original trilogy followed by a mediocre copy-paste level. For comparison, at least in Halo 2 you got to see and jump on the scarab-doodad with Mjlonir mix playing. though ironically it too was followed up with the rather weak first Arbiter level, I do have to say replaying it his levels were very weak except for Quarantine Zone

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