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>> No.8285531 [View]
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8285531

>>8285518
Anon, the goal of realtime Raytracing is implementing bounce-lighting/GI and accurate physically-based lighting. All these classic SGI renders very specifically lack that sort of thing (including other "realism" elements such as contact/AO shadows) because the methods didn't even exist at that moment. It's all point-by-point directly setup "handcrafted" lighting.

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