[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2315627 [View]
File: 3.36 MB, 2000x1500, Picturesque.png [View same] [iqdb] [saucenao] [google]
2315627

>>2315582

Well as other Anon slightly alluded to, the audio is a unique experience on both. The renditions of songs seem to have had individual tuning to their unique platforms; what might be a favorite on the SFC version of the soundtrack sounds different enough on the PSX version that I might not like it as much anymore (though it's still more than passable) and vice versa. The overworld in the SFC version has a completely different feel as well because it's a Mode 7 tilemap (boilerplate standard for SFC RPG's by that time, really) in one and fully rendered 3D in the other. The LMBS in SFC is upgraded to Destiny's E-LMBS for the PSX as well, which while generally agreed is an indisputable area in which the PSX version beats out the original, is still a distinct matter of flavor (the AI reacts differently as well between versions, in part because of this huge change). Then there's cooking replacing the food sack system (which even Destiny hadn't had implemented yet). That right there is a world of difference in how you gauge whether your party has had enough and needs a rest or not. Hell, even some plot points are different between the two.

I could go on and on, but really the only objectively inferior version is the one we Americans got: the GBA version. Even then it has an interesting idea or two, but all the many flaws rendered them rather pointless.

Navigation
View posts[+24][+48][+96]