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/vr/ - Retro Games

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>> No.3428223 [View]
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3428223

>>3428220
Oh, we're not done yet
So if you do 2 commands, depending on the line of code, you might end up getting 3 commands, or even more

For instance, if you use the Jump forward command (JF) and the command for smoke bomb (SMOKE)
It becomes JFSMOKE, but look closely. J(FS)MOKE.
You end up getting a slash there for free

The amount of depth this adds to the combat with all the skills that you have is fucking amazing

Here's a video of a small demonstration of the combat https://youtu.be/0ANUp_X3VQ0?t=116
watch just 1 minute.

Also I love the SFX of this game so much I could fuck it.

But that's not all of it. The game explains that your mech can do a sliding to adjust the aim. It's as if you slipped your feet to go slightly forward, backwards or to the sides. This is great to avoid enemy range, and adjusting your own aim. It's like using slippery feet to your own advantage.

For example, to turn around command (TW) and shoot (GAGWAG), putting them together it's TWGAGWAG, and the slippery foot command is WG, so T(WG)AGWAG.

Very useful to avoid close range enemy strikes when you're shooting but cannot move your body.

Mechs have their own stats which I cannot afford going in depth in, but each stat is decreased if the mech is damaged, and to increase the stat again you have to repair your mech during School mode.

**It's worth noting that you have a team of 3 people working in maintenance for each mech, including your own. Your reputation with the mechanics as well as your relationship with them defines how well they work on your mech, and how efficient they are. If your mech is destroyed in battle your reputation with them decreases, making them slower to repair your stuff, or if they hate you they might not work on your mech at all

Your mech's weight which defines how many action codes you can input during each turn.
You can do 9 steps per turn depending on the mech.
If your mech is too heavy then it lowers how many steps you have per turn accordingly.

>> No.3428217 [DELETED]  [View]
File: 131 KB, 1000x883, c0136185_2104783.jpg [View same] [iqdb] [saucenao] [google]
3428217

>>3428212
Moving on to battle mode

**Note: I'm skipping a lot of things otherwise it would be way too much even for madmen to read, things such as skills and superpowers[/spoilers], which would spoil the game I think.

So battle mode you start in a mech called Samurai Spirit Mass Production Model, which is really a mech with missile pods attached to its back.

The battle system is as follows:
-It's turn based
-Each turn is divided into 10 subturns

*You have two ways to pilot your mech
-Manual mode
-Automatic mode
Just like regular cars. Beating the game in automatic mode is possible but hard as fucking balls. Playing in Manual is pretty much necessary, recommended and much more fun

Playing in manual mode opens up command prompts which defines your action (run, shoot, jump, etc).
-Each command you have is separated into line of codes
-Each command takes a different amount of subturns to execute, and requires a different amount of energy
For example
Run -> GFFG
Each letter represents a subturn, so it takes 4 subturns for you to run
Enemies also work in subturns but they usually just turn around and shoot.

Your weapon has its range, going from length and radius in which it can reach. You also have to aim your weapon in proper position.

**But the genius part of this game is the combination of commands that makes other actions.

For example, if GFFG is to run and FFGFF is dash, a combination of run + dash becomes
GFFGFFF, and not GFFG|FFGFF

Essentially, you "recycle" your previous codes to make yourself more efficient, and do more actions in the least possible amount of subturns.

This is just the tip of the damn iceberg.
Let's say you have 3 commands, jump forward (JF), Slash(FS), and sheathe blade (SV)
You can do the following code
JFSV, so what you do is you compress 3 actions into 4 action codes and not 6 (sheathe blade is the action of returning your blade, but doing so allows you to strike the enemy, so you're essentially striking the enemy twice)

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