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>> No.10947156 [View]
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10947156

>>10946923
480p is tricky because a 2x integer scale is too small, but 3x cuts off too much. 2.5x is a good compromise, but you absolutely need an interpolation shader.
This is what I'd use:
>2.5x scale
>gba-color + pixelate
>a simple overlay
You might be able to get away with some kind of pixel grid, but 480p is so limiting.

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