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/vr/ - Retro Games

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>> No.10477781 [View]
File: 182 KB, 283x900, jill sandwich nemesis.jpg [View same] [iqdb] [saucenao] [google]
10477781

Of course not. RE2 has a cult of personality because millennials were mindbroken seeing 50 zombies in the first 5 minutes of the game, but I don't see how anyone in good faith can claim RE2 is better than RE3, let alone better than RE1.

RE2 is proto-RE4:
>Linear.
>Puzzles are few and even weaker than RE4's
>You get so much ammo you're likelier to run dry in bloody RE4
>PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

RE3 is a massive improvement:
>Way less linear
>Isn't just a mediocre rehash of the first game
>The puzzles are awesome
>It's always tense
>You have to cleverly bait enemies to sneak past them, like in the first game
>If you're saving up gunpowder to eventually get revolver rounds, then for most of the game you will indeed have to be conservative with ammunition
>Overall a lot harder than RE2
If 3 had a Carlos story then nobody would say it's worse than 2—that's my biggest problem with 3 aside from too many save rooms (also a problem in 2) and the weak soundtrack.

>> No.9747092 [View]
File: 182 KB, 283x900, jill sandwich nemesis.jpg [View same] [iqdb] [saucenao] [google]
9747092

Luv this game. Just beat it and don't get why it's seen as the black sheep of the PS1 trilogy.
Let's start with how fucking cool Raccoon City is in this game: in RE2 you spend like 5 minutes out there but here half the game is the ruinous streets. It nails the fuckness of Raccoon City 100% and then outdoes itself with its amazing variety: the streets, the clock tower, the hospital, the graveyard, the factory—all this cool shit and (unlike 2) not once does it feel like a shameless rehash of RE1.

It's more survival-horror than RE2 cause you got limited resources (sure there's gunpowder, but it's wise to save em til the end) and you're prioritising running past enemies instead of engaging them. It's just a lot harder than RE2 as well so I saved way more often, and DAMN are the puzzles really good. In RE2 most puzzles amounted to "put this object you just found on the wall right next to it" but 3 has heaps of cool puzzles, holy shit they're so cool.

What didn't I like about the game?
>THE FUCKING DODGE
It functions more like a parry in that you can't arbitrarily dodge; you can only dodge when the game decides you can. Most of my dodges were by complete accident and most of my attempts to dodge resulted in aiming my gun and taking a dumb hit.
>Music
Forgettable save for 2 pieces. Real step down from the last two games.
>Story
The story isn't as ambitious as 1 or 2 and doesn't move the plot, but at least it's not retarded like 2's.
>Nemesis
Pretty underwhelming and doesn't deserve to have his name as the subtitle. I do like his silly rocket launcher though, it hearkens back to the B-movie horror of RE1.
>No G-virus
RE2 is guilty of this as well but we didn't see diddly-squat of the G-virus outbreak
>Save rooms
Like RE2, there's just too many of them
>No Carlos story
It's most likely why RE3 isn't as remembered; there was no second story to incentivise you to go back and fully appreciate the game.

All in all, great game. I will now brace myself for Cope Veronica.

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