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/vr/ - Retro Games

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>> No.3596876 [View]
File: 5 KB, 59x79, the good.png [View same] [iqdb] [saucenao] [google]
3596876

So I finished MM8, sharing some thoughts about it.

First of all, the good. The whole game has much less hand-holding than before (ironically, you can even finish it before you get to Regna due to a bug). No "war clock", pointless alignments from MM7 and so on. Good riddance.

Exploration is more interesting too: I already mentioned the interesting action/adventure elements, more activity outside dungeons on the maps and so on, so I won't delve into it more. One thing I'd like add though is the increased amount of dungeons scattered on maps, 3–4 dungeons seems a norm for any map.

Next, I feel Light and Dark magic skills are executed way better in the game than in MM7. No need to choose one or another. Dark is only for necromancers, Light is only for clerics—this both divides the roles for the party and makes thing so much simpler. Also, you get both right from the start, which makes them so much more useful. And enemies aren't as weak to light/dark as they were in MM7.

The equipment is miles better than in MM7. Looks much cooler, more evil/good diversity (ironically, it would fit MM7). Plus, there are some quest items which combine "of Fire/Water/Air/Earth" and "of Spirit/Mind/Body", which is great.

Also, finally, elemental resistances came in handy somewhere. They made little sense in MM7, if any: aside for Lincoln, I didn't see the point of buffing just one resistance anywhere.

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