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>> No.5021791 [View]
File: 396 KB, 1684x1191, Poster_Video_LScape_Extrawheels_72dpi.jpg [View same] [iqdb] [saucenao] [google]
5021791

>>5021782
>You know exactly what I meant faggot.
obviously i didn't:
1: orange light throwing orange light. no issue.
2: cryothalum is basically cold lava, how many times i gotta tell you this shit?
3: orange is indication for powercubes.

>> No.5014392 [View]
File: 396 KB, 1684x1191, Poster_Video_LScape_Extrawheels_72dpi.jpg [View same] [iqdb] [saucenao] [google]
5014392

>>5014384
I can see color perfectly fine, dude. I'm seriously considering the same of you.

It makes more sense to use an abundance of ""cold"" colors and dark hues/tones/shades for, as stated in >>5011754
>"abandoned, decaying techbase on the moon of Enceladus orbiting saturn, takes place several years after D64, but before most other community content. Attempt to blend D64, CC4, and Doom 2 textures. The bases are normally on baseline automation to function, but has been recently activated due to the unusual attack by hell (there are MUCH better places they could have picked, so why attack here?), and after so long (didn't doomguy stay in hell to wipe these guys out?), they're literally only coming back online due to your actions and the UAC sweeping in here to investigate the signal, so you'll meet up with the odd cybercore unit (automated protection unit/UAC Elite) or actual UAC marine"
than it would to use the opposite of such mannerisms.

If you really aren't willing to pitch in of any form, then we're still going to be at an impasse of stage one from the first bloody time I made a map

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