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>> No.1463335 [View]
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1463335

>>1463309
>>1463312
>>1463316
Gotta say though, from a mapping point of view GZDoomBuilder is a fucking kickass application.

>> No.1331803 [View]
File: 48 KB, 378x363, 1384196038893.jpg [View same] [iqdb] [saucenao] [google]
1331803

So reposting from the last thread.

What is a Realm667 monster (or monsters) you like and why?

>> No.1213940 [View]
File: 48 KB, 378x363, 1384196038893.jpg [View same] [iqdb] [saucenao] [google]
1213940

>>1213919
Just finished your level, was a good quick romp I have to say. You know about the missing textures but I'd add at least more ammo for the cyberdemon, and a bit more health and ammo for the big fight beforehand. Or perhaps just an extra medkit or 2.

I was thinking maybe a supershotty but that gun is very domineering, once you got it it's the "always out" gun so I can see why it's not there.

Good otherwise, I also liked you using the lava to block off the safe zone from before. Nicely done. I've drawn an area for rising acid in my map but I dont know how to make that happen yet.
I'm also registered to the forums too but I rarely post I just read mainly.

>> No.1192014 [View]
File: 48 KB, 378x363, 1327881940861.jpg [View same] [iqdb] [saucenao] [google]
1192014

>>1192006
>But it is a guy wearing a pig head mask.

Well in that case you are doing a good job as that is exactly what it looks like.

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