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>> No.6009403 [View]
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6009403

>>6008781
I always had the thought that it's possible that he's in some kind of time loop where universal events keep repeating but always slightly different than before. But I'm sure Eternal will shit on that idea and go for something more boring.

>> No.5962386 [View]
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5962386

What are some maps and megawads from the '90s that you feel still hold up well even today?

>> No.5632496 [View]
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5632496

>>5632394
That would be interesting, in the OP video I kinda glossed over that, mostly to keep things going since it was mostly meant as a quick introduction.
I did mention Crispy but gave Chocolate a passing mention, I also did not go over on all the changes that GZDoom has when compared to that or some other ports like PRBoom.

What I had in mind for this new one would be more centered in customization, since right now I have this gloriously bloated setup of Smooth Doom+Vanilla Essence+Sound Caulking and some other things thrown into the mix.

>>5632417
Thanks anon, since you subbed you might want to check out the Black Pants Legion channel since I'm currently doing some stuff for Tex, hopefully it turns out good

>> No.5606892 [View]
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5606892

>>5606884
Basado.

>> No.5526429 [View]
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5526429

>>5526026
>>5526036
>people are still sharing my GIF edits

I need to get Photoshop again.

>> No.5513208 [View]
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5513208

>>5513162
This is really useful, thanks for that. Hopefully I'll have something to show after a bit of reading and tinkering.

>> No.5470282 [View]
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5470282

>>5470275
Saved

>> No.5460149 [View]
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5460149

>>5459927
Nice

>> No.5338695 [View]
File: 538 KB, 320x240, 1548466146814.gif [View same] [iqdb] [saucenao] [google] [report]
5338695

What's the consensus on Ashes 2063 & Blade of Agony?

>> No.5324603 [View]
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5324603

>>5324594
No problem.

>> No.5248932 [View]
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5248932

>>5248857
You know what? I would do the same.
Points for actual apology and honesty.

>> No.5209427 [View]
File: 538 KB, 320x240, 1453350874184.gif [View same] [iqdb] [saucenao] [google] [report]
5209427

EPISODE 5 INCOMING NIGGAS

>> No.5079532 [View]
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5079532

>>5075954
Oh shit, I've been waiting for something like this! Wish I saw this yesterday, I would have had something to do while 4chan was down.
Ok gimme a sec, I'm gonna try to come up with something neat

>> No.5040228 [View]
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5040228

>> No.4965703 [View]
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4965703

>>4965662
That's the one yes, thank you

>> No.4874804 [View]
File: 538 KB, 320x240, 1529472309550.gif [View same] [iqdb] [saucenao] [google] [report]
4874804

>>4874802
it cool anon

>> No.4849605 [View]
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4849605

>>4849597
Oh, I didn't know that. Cool.

>> No.4786109 [View]
File: 538 KB, 320x240, 8a03be694bd0e05c45734e06020032837f41807e.gif [View same] [iqdb] [saucenao] [google] [report]
4786109

>>4786083
>It's /doom/'s 5th anniversary
Damn it's been that long already huh? I remember when I started browsing these threads around the time of doom's 20th anniversary back in late 2013 and IGN put out those videos where they played through KDITD with John Romero and I thought it was the raddest shit. I followed a guide someone posted here on how to set up a sourceport and I've been playing doom ever since.

My fondest memories here are when you guys were doing the 200 minutes of /vr/ mapset and I would check here every day and see the progress and play all the maps you guys posted.

Here's to another 5 years, you fragging bastards.

>> No.4768434 [View]
File: 538 KB, 320x240, Browsing doom threads.gif [View same] [iqdb] [saucenao] [google] [report]
4768434

>>4768431
Primary fire is much better, the windup for altfire is fine, just make the actual attack animation a little faster and you'll be set.
Keep up the good work.

>> No.4718336 [View]
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4718336

>>4718323
>>4718329

>> No.4647103 [View]
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4647103

>>4647074
Neat, thanks

>>4647078
Big encounters in tiny spaces with barely any resources? Not my idea of fun

>> No.4645347 [View]
File: 538 KB, 320x240, doom-guy-nodding-kid-computer-thumbs-up-1407541825R.gif [View same] [iqdb] [saucenao] [google] [report]
4645347

>>4643683
Great work, thank you

>> No.4572923 [View]
File: 538 KB, 320x240, doomguy thumbs up.gif [View same] [iqdb] [saucenao] [google] [report]
4572923

Can I get some feedback on this map so far? Like difficulty, layout, texturing, and if you found any secrets. The texturing is very unfinished, but the layout up until the red skull key (need to add much more to do at that point) is pretty much done. It took me 12 minutes to 100%, so it might take others like 10-15 minutes to do.

https://mega.nz/#!B9MHTDqb!8vJKvWvnYI8Qe8dSGDbMzwimGa7snMuccUbj1UjlgMU

>> No.4521456 [View]
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4521456

>>4521362
sick



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