[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4766224 [View]
File: 572 KB, 1920x1080, 1506803728517.jpg [View same] [iqdb] [saucenao] [google]
4766224

repost

>>4765196

can I have feedback on this?, is very pre-alpha, no monsters, no nothing, use noclip or look at it in gzdoombuilder

https://mega.nz/#!2gAGhQCL!WKoutlXg2i4X23YDlwt70YAIAV-npa6kLFLBOHC94S8

yes, if you look closely they are the Big Boo's Haunt rooms from Super Mario 64, I wanted to do that mansion replacing the one from banjo kazooie and doing the outdoors too but somehow ended in this shit, I need gzdoom features to actually make my vision of the map

I want to know what to keep, what to move, what to delete, rooms orders, teleports placement and connections, monster placement, traps... well, you know.. everything

don't ask me to reduce details in the coffins room, I actually want to keep detailing the rest of the map

>> No.4765196 [View]
File: 572 KB, 1920x1080, 1506803728517.jpg [View same] [iqdb] [saucenao] [google]
4765196

>>4764129
>>4763937
>>4763883

can I have feedback on this?, is very pre-alpha, no monsters, no nothing, use noclip or look at it in gzdoombuilder

https://mega.nz/#!2gAGhQCL!WKoutlXg2i4X23YDlwt70YAIAV-npa6kLFLBOHC94S8

yes, if you look closely they are the Big Boo's Haunt rooms from Super Mario 64, I wanted to do that mansion replacing the one from banjo kazooie and doing the outdoors too but somehow ended in this shit, I need gzdoom features to actually make my vision of the map

I want to know what to keep, what to move, what to delete, rooms orders, teleports placement and connections, monster placement, traps... well, you know.. everything

don't ask me to reduce details in the coffins room, I actually want to keep detailing the rest of the map

Navigation
View posts[+24][+48][+96]