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/vr/ - Retro Games

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>> No.9445631 [View]
File: 6 KB, 320x200, 2646586-cga-mi.png [View same] [iqdb] [saucenao] [google]
9445631

>>9445560
I'd say it's mostly a natural reaction to the widespread limitations of the CGA palette.

>> No.7750451 [View]
File: 7 KB, 320x200, 1572355562742.png [View same] [iqdb] [saucenao] [google]
7750451

>> No.5978467 [View]
File: 7 KB, 320x200, 2646586-cga-mi.png [View same] [iqdb] [saucenao] [google]
5978467

>>5978243
No, the ZX has more than just the 80's colors.

>>5978191
You want CGA graphics...literally every game that supports it just has black, white, neon blue and neon pink

>> No.5144292 [View]
File: 7 KB, 320x200, 2646586-cga-mi.png [View same] [iqdb] [saucenao] [google]
5144292

>>5142478
Daily reminder CGA isn't an "aesthetic", but a simple engineering choice devoid of any artistic rationale: they decided to choose colors with only maximum contrast as a working criterion, just like they just picked even RGB intervals for EGA's 16 colors

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