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/vr/ - Retro Games

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>> No.7774789 [View]
File: 688 KB, 1920x1080, 3x3p2map13.png [View same] [iqdb] [saucenao] [google]
7774789

>>7773697
Wanted something trashy to mindlessly beat on HMP so decided to download the first speedmapping megawad I could find on DW. It happened to be "3x3: Take Two". Turns out it's actually full of high quality maps and most of them are not really speedmaps as there is no limit on mapping time (the only limit is "3 flats, 3 wall textures and 3 enemy types per map"). And what's even more remarkable, is that it has a bunch of maps that feel very different from everything I played before:
"MAP10 - Maudlin of the Wall" you walk sideways of the giant Great Wall in the middle of outer space.
"MAP11 - Sludge Terminal" the most quake1 looking map I've seen so far.
"MAP13 - Nebula Swamp" picrel wins in aestethics department.
"MAP14 - Forkress of Doom" starts as a reference to "The Chasm", then offers a ridiculous blind guessing game, and in the end offers a decent arena skirmish somewhat in the style of hffm.
"MAP15 - myhouse.wad" has sector sauna, sector piano, sector toilet, sector pc, sector swimming pool, and even sector hot air baloon if you're not impressed yet.
"MAP20 - The Badlands" looks like half life helicopter meme level.
"MAP28 - Formula 666" is a fucking formula 1 rally level full of cyberdemons and spider masterminds.
"MAP31 - Tightrope" abstract aesthetics parkour platforming.
"MAP32 - The Faces of Evil" is a very subtle and satisfying take on slaughtermap gameplay, which I dislike in general, but here, surprisingly to myself, enjoyed a lot.

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