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/vr/ - Retro Games

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>> No.2783042 [View]
File: 22 KB, 640x576, RetroArch-1105-073618.png [View same] [iqdb] [saucenao] [google]
2783042

>>2782969

I don't own a PSP myself, which is why I was asking. IIRC it's got a resolution of ~480 x 272 pixels, so the options wouldn't seem to be great -

-Tiny 1x scale (160x144), black bars all around

-Cropped 2x (320x288), missing 8 lines off the top/bottom at original resolution

-Nearest neighbor scaling at a non integer resolution

-Blurry as hell bilinear filtering

Retroarch comes with the "quilez.cg" shader which does a pretty good job of only applying bilinear filtering at pixel boundaries, was wondering if it's available on PSP or if it's not compatible with graphics stack etc

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