[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3126334 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
3126334

>>3125705

> Crash can get fucked

Oi u cheeky kunt, u better shut ur gabber m8

>> No.2867895 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2867895

>>2866287

Some people, for some reason, just can't wrap their head around controlling a character in 3D space with a D-pad.

Meanwhile, thousands of PC games have just this setup.

>> No.2808939 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2808939

Looked up Bubsy 2, and the first level in the game is apparently a dreadfully convoluted tomb level.

Are you fucking serious?

>> No.2755278 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2755278

>>2755246

I looked up cloaca, and apparently marsupials have it too. So Crash has it.

>> No.2623353 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2623353

>>2623151

> Skylanders

Fuck no, once that happens, we will not only see the worst interpretation of Crash to date (could it possibly be worse than Twinsanity Crash?), but we can also say good fucking bye to any chance of a proper Crash Bandicoot platformer.

We had one up until 2010, Crash Landed.

>> No.2332239 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2332239

>>2332224
>>2332230

Crash should be glad he's not in a complete troll list.

>> No.1471457 [View]
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
1471457

>>1471185

> Controls were clumsy

How so? Is it too responsive? Becase that's always the kind of vibe I get from people calling Crash Bandicoot clumsy. They will praise games like Mario 64 for its slippery controls (muh momentum, right?) and inability to control much in mid-air. I guess it's fine and dandy, but Crash requires more precision, because there are no sluggishly moving platforms or obstacles in Crash, which gives Crash much better pacing than the highly praised N64 platformers.

> Environments were bland

Crash was one of the only games in the mid-90's that did NOT look like a bunch of 45 degree angles put together in a hurry. The sceneries are gorgeous and charming, and contain tons of little details that wouldn't be found in most games for years to come.

> Soundtrack was unmemorable

The only reason you find it unmemorable is that you haven't played it a lot. The only reason people like that shitty Legend of Zelda main theme is most likely because you would hear it day in and day out in the first title, and it somehow grew on you. Same with that common Mario 64 track to a lesser degree. You don't spend as much time in Crash Bandicoot's levels, and in the first game the music may be more ambience oriented (the music was supposed to be much more ambient, but Sony and Universal said it wasn't "video game-like" enough, so the composer had to redo the whole thing), so of course you're not going to remember it as well. I'm assuming you're talking about the first game only here, because it would be silly calling Crash 2's music unmemorable.

Navigation
View posts[+24][+48][+96]