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/vr/ - Retro Games

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>> No.3256576 [View]
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3256576

when designing a level for a wad intended to be really unforgiving and difficult, what is the key thing I should look out for as not to make my level *too* unforgiving?

>> No.3227546 [View]
File: 1.68 MB, 1250x2029, 1463681572964.jpg [View same] [iqdb] [saucenao] [google]
3227546

>>3227467
Fucking love that shit dude.
>4 player on snes
Ooooooooooooooo

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