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/vr/ - Retro Games

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>> No.4652052 [View]
File: 98 KB, 1050x564, andrew_emond_garrison_creek_sewer01-1050x564.jpg [View same] [iqdb] [saucenao] [google]
4652052

>>4652040
I definitely don't think you should discard that idea, just shelve it for a later time when you're more experienced, because I like the sound of it.

I guess something easy would be a sewer level or a basement area, make sure to think of some encounters to stage to make it interesting enough to play.
Like think out a tactic for attacking the player, but also make sure there's room and resources for the player to be able to handle the level.

For instance, a large room with some tall-ish platforms, put some Imps up there, they'll throw fire down at the player, then let loose a couple of pinkie demons, which will force the player to stay moving and prevent him from camping for long, maybe put a mancubus in there too, he'll add danger, but he also belches out great balls of fire very indiscriminately, so he can easily be tricked into blasting the pinkies for the player.

Oh yeah, and use literally any sky texture and music other than brown clouds and D_RUNNIN, that goes a decent way towards making your map more appealing. You can use literally just something picked from any of the iwads which you feel is suitable for the level.

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