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/vr/ - Retro Games

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>> No.7969504 [View]
File: 2.77 MB, 852x480, noob_somebot.webm [View same] [iqdb] [saucenao] [google]
7969504

Alright, so I started coding the shadow ninja. Gladly the A_Warp function allows me to generally achieve what I want without much ZScript bullshittery. Please keep in mind that this is just a proof of concept that has to be refined regarding frames, attack behavior and all that.

What I like about him is that he forces you to move. Despite him being a melee attacker you can't stand still and wait for him to come and let you punch him, else you'll be hit for something like 30% damage, so you'll always have to bring distance. Imagine how quickly that can turn really bad if it's more than one (though I have to work on how they'll block you etc.).

Also, I am still not entirely decided on how I should actually have this dude look like. This right now is just a black and little bit differently shaped player sprite.
I thought about having him constantly shift his shape, from a human to a turtle to the actual player's silhouette to a tree/branch or something (since those are the first enemies you'll encounter in the forest), or just some semi-amorphous meandering shadow ghost creature à la Kairo.

>>7969438
>I can't wait to play your wad.
Thanks, as soon as I have finished the super soaker sprites I will roll out a first test map.

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