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>> No.4433649 [View]
File: 1.05 MB, 800x1066, daisy2.png [View same] [iqdb] [saucenao] [google]
4433649

https://zdoom.org/wiki/Sky_stretching

>Note that sky stretching does not happen in the OpenGL renderer of source ports such as GZDoom or Skulltag.

That's weird. I would've thought it would be the stock Software renderer that lacked the feature, not OpenGL.

I prefer Software rendering anyway, but how can I enable Sky Stretching in Software? The option for it doesn't seem to function.

>> No.4412216 [View]
File: 1.05 MB, 800x1066, daisy.png [View same] [iqdb] [saucenao] [google]
4412216

>>4412212

>> No.4327715 [SPOILER]  [View]
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4327715

>>4327691

>> No.4298653 [View]
File: 1.05 MB, 800x1066, daisy.png [View same] [iqdb] [saucenao] [google]
4298653

here's a thing for you, /doom/

happy day of the spooks in advance

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