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/vr/ - Retro Games

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>> No.9505114 [View]
File: 72 KB, 530x700, sotn-alucard.jpg [View same] [iqdb] [saucenao] [google]
9505114

>>9504897
Alucard - N64

>> No.2798851 [View]
File: 73 KB, 530x700, sotn-alucard.jpg [View same] [iqdb] [saucenao] [google]
2798851

FUCKIN' CLAIMED

y'all niggas fukt up not claimin' him first

>> No.1070248 [View]
File: 73 KB, 530x700, sotn-alucard.jpg [View same] [iqdb] [saucenao] [google]
1070248

God damn.
The game is easy, really, really easy to the point where it invalidates everything cool in the game.
Want to use that cool new weapon you found? Well now the enemies all die in 1-2 hits so they never even get to their pattern.
Want to use that armor you discovered? Now the enemies do 1 damage so theres no need to learn the bosses pattern.
I feel like I'm being punished (with a more boring experience) for exploring.

Whats the point in giving all the enemies unique patterns and ai's if they just fucking die without putting up a fight, or the point in having dozens of different types of attacks if just basic sword slashes are already more than enough to handle the enemies?

I've been playing through the game with a gameshark hack that sets alucard to level 99 with the stats of a level 1 and I'm fucking destroying everything without even needing to use subweapons, spells, or consumables.

I'm trying to enjoy this game but it feels like its working against me.

>> No.525850 [View]
File: 73 KB, 530x700, castlevsotnArt06.jpg [View same] [iqdb] [saucenao] [google]
525850

>As you can see, this is a Playstation black disc. Cut number 1 contains computer data, so please don't play it. But you probably won't listen to me anyway, will you?

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