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/vr/ - Retro Games

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>> No.5620916 [View]
File: 69 KB, 900x877, zzzz.jpg [View same] [iqdb] [saucenao] [google]
5620916

Important aspects of Zniggy! gameplay:

1. Controls and jumping controls stiffier than first NES Castlevania
2. You press Up to jump
3. No mid-air jump control
4. Insta-death from falling of a small height
5. A forced/artificial delay on the buttons input
6. Ear-piercing shriek with reverb and delay every time Zniggy! jumps
7. Collecting items commences only when you stand in front of the item and press the button, walking through the item does shit
8. Bad decisions concerning color pallettes (first of all we have to get rid of this stupid Speccy trend of having black backgrounds; make 'em pink or cyan for more Znigginess)
9. Bad scaling ("small" enemies bigger than house or tree sprites etc.)
10. Unappealing enemy sprites such as randomly generated pixels, blocks and rectangles put together with no design, floating balls and triangles
11. A 1-bit monophonic rendition/butchering of "For Elise" as the background music (preferably only first two bars looped into infinity)
12. Random crashes occuring during gameplay for no apparent reason
13. One live, no continues
14. Game over means kicking you out from the game forcing you to boot it and load all over again

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