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>> No.8914857 [View]
File: 2.99 MB, 800x450, beyond forever.webm [View same] [iqdb] [saucenao] [google]
8914857

>>8914027
>You can kill the one by the dragon fountain using the nuke launcher
ah, interesting. I tried just emptying the m16 ammo into its head but it crashed twice, so I assumed its death state is bugged.
the mounted gun in the mall is just a placeholder obviously.

>>8914032
the order in the new game menu is the "proper" order. everything up to the sewers has transitions, so if you haven't found one - it's on you. other than the final chapters, only the maps in the desert chunk (after the dam but before Morningwood) lack exits.
of course, some of these level transitions don't make a lick of sense, like from inside the giant worm straight to EDF chopper, or from a dream sequence straight to area 51.
the first chapter has most of the combat and some of npc interactions. the strip club has most of the npc stuff and some of the combat. the EDF base has some intricate setpiece scripting, but barely any combat or npcs. everything else is more incomplete than these three. from mid area 51 onwards, everything is at blockout stage.

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