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>> No.3545898 [View]
File: 368 KB, 903x386, ULGVMVh.png [View same] [iqdb] [saucenao] [google]
3545898

>>3545809
>because the rips don't look as shitty anymore.

Don't 'as' shitty.

But they're still shitty.

If people are going to use 3D models for weapon sprites, they should at least palette them or try to get them looking like they belong in doom.

Honestly though, manually drawn sprites are king. Just look at these.

>> No.3235924 [View]
File: 368 KB, 903x386, ULGVMVh[1].png [View same] [iqdb] [saucenao] [google]
3235924

I don't want to be the poor person that adapts the mechanics and alt-fires of all of these weapons into ZDoom.

Hairs will split, [NO]s will be thrown...

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