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/vr/ - Retro Games

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>> No.4943078 [View]
File: 962 KB, 1600x1235, RCO012_1466535800.jpg [View same] [iqdb] [saucenao] [google]
4943078

>>4941568
This. There's only one required upgrade, and it's in plain sight and unskipable. other than that the hardest part is the "rock paper scissors" aspect of the game (and every MM game) where you have to figure out what order you want to beat the bosses in, since every boss' weakness is a weapon acquired from a different boss. If you read the order ahead of time it's not too hard, and has some of the easiest boss patterns in any Mega Man game.

>> No.4833283 [View]
File: 933 KB, 1600x1235, RCO012_1466535800.jpg [View same] [iqdb] [saucenao] [google]
4833283

>>4831386
The problem with the Wily stages in 3 is that they're short and all use the same graphics. They're rushed.

The Docbot stages were a cool idea but some of the bosses are too damn horrible, again because the game was rushed. Between the Docbots and the fortress, too many bosses were designed with only their weaknesses in mind.

Someone ITT said 3 was more polished than 2 but I don't see it.
It's a shame because the initial 8 stages of the game are damn great.

And that is part of the reason why MM4 is the best. In 4 they learnt from their mistakes and also the game was actually polished all the way through. The 2 castles thing was a better idea than Docbot because it allowed for diversity of stages. The charge shot is also not OP like it became in 5 and 6

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