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/vr/ - Retro Games

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>> No.1958919 [View]
File: 319 KB, 1477x2137, old soldiers never die.jpg [View same] [iqdb] [saucenao] [google]
1958919

>>1958876
>It's really good.
Well, it's not bad, by any means, the maps all look good and play good (at least to a degree), but a few things bother me:

1), all 9 levels use the same music and sky as the corresponding 9 levels of Doom 2, you really think they could have nabbed a sky, any sky, from Doom 1, TNT or Plutonia, all of which they had the rights to and was in the same bundle and same software, and then grabbed some tracks from one of these, like use a mix of D1 tracks and maybe one track from later in D2, and one track from TNT.
The levelset is nice, but the fact that it uses the same damn sky and tracks makes it feel like it lacks that final bit of polish that you'd feel wanting for a nice levelset.

2) It was too rough for my dainty casual ass. It was maybe a year ago, so I can't remember if I played on HMP or UV, but the later levels really don't care about cutting you any slack, ammo is manageable, but they hold tight on health, often I would find myself with less than 30-40% HP, and I'd find a stash of stuff, which may have been a stimpack and a green armor, like "Yeah that's all you're getting motherfucker, though titties!"

3) Too much red marble-bricks, it was never one of my favorite textures (I prefer my marble to be green, thank you very much), but I can stand it when coupled with a fitting red sky, such as in E3. No Rest For The Living has a sky that's the color of Bubba's rusted out, "sporterized" 6.5 Carcano, and thus an ill fit.

It's -not- a bad levelset, but it's not entirely my cup of tea. If I was in charge of releasing it, I would nab the sky from D1E1, some tracks from E1, E2, E3 and TNT, and maybe sprinkle a couple more stimpacks on the episode, at least on HMP.
But I don't know, maybe I'm just a punk-ass bitch faggot, it's just how I felt, I played it on the PS3, so I'm not as good as with a mouse.

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