[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8708751 [View]
File: 3.00 MB, 630x472, Slam Tilt (Amiga, 1996, Night of the Demon Table).webm [View same] [iqdb] [saucenao] [google]
8708751

>>8707867
This (Pinball Dreams/Fantasies/Illusions) really was the peak of developer DICE (this and the platformer Benefacter) and indeed a lot of devs copied the style of their pinball trilogy. Some games were on par or even better like Slam Tilt or Pinball Brain Damage, some were mediocre like Pinball Prelude or Obsession and some were much worse like the Spidersoft pinball games (Pinball Mania, Pinball World) with their broken physics, which also were some kind of unofficial sequels from the same publisher as the DICE games (21st Century Entertainment). Too bad what later became of DICE, which by now are a mere shadow of themselves.

>> No.7901718 [View]
File: 3.00 MB, 630x472, Slam Tilt (Amiga, 1996, Night of the Demon Table).webm [View same] [iqdb] [saucenao] [google]
7901718

>>7901116
DICE's Pinball Series of course. Pinball Dreams, Pinball Fantasies and Pinball Illusions These were the games to have back in the day. To me the swedes at DICE will always be the guys who made that gaming niche very popular and not for their shitty military shooter garbage. Even many of the clones of their pinball games were pretty good. Something which you can't say about several games from other developers that publisher 21st Century Entertainment, Ltd. hired to continue that series that DICE started. Especially the Spider Soft pinball titles like Pinball Mania were very bad.

>> No.6350972 [View]
File: 3.00 MB, 630x472, Slam Tilt (Amiga, 1996, Night of the Demon Table).webm [View same] [iqdb] [saucenao] [google]
6350972

>> No.5909167 [View]
File: 3.00 MB, 630x472, Slam Tilt (Amiga, 1996, Night of the Demon Table).webm [View same] [iqdb] [saucenao] [google]
5909167

>>5909163

>> No.5902227 [View]
File: 3.00 MB, 630x472, Slam Tilt (Amiga, 1996, Night of the Demon Table).webm [View same] [iqdb] [saucenao] [google]
5902227

>>5901791
I had all of them, even the horrible Pinball Mania (that wasn't done by DICE), aswell as Pinball Prelude, Pinball Brain Damage and Obsession (all for Amiga). But to this day only the Pinball Dreams/Fantasies/Illusion series is the best, only Slam Tilt comes very close.

Damn, back then DICE truly where the spearhead of this genre. But look at them now, they're only a shell of themselves having to spew out these horrible boring military and Star Wars shooters again and again instead of the games they were really good at and that just had the size of a single texture of their current games.

>> No.5289330 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
5289330

>> No.5285005 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
5285005

>>5279297
It's not just Vector vs. Raster Monitor. Some Machines used various tricks in terms of resolution and display modes that don't work that well on current monitors or capture hardware either.

i.e. the Resident Evil 2 port for N64 constantly switches the display resolution from one screen to the other which is no problem for CRT's but gives headaches when trying to capture or if your monitor can't switch resolutions fast enough.
https://youtu.be/9J716rqAPCU?t=1109

Or another thing that especially many Amiga games did. On the Amiga it was possible (and also supported by the OS) to view different screen modes per scan line on a single screen. Like viewing the playfield area with a lower resolution than the HUD on the bottom of the screen. You could even show an high res interlaced picture above and a simple (non interlaced) area below or vice versa. Even the earliest games did this, like many text adventures that used an higher resolution and/or interlaced mode to show you the environment and a lower res text area for the parser at the bottom.

Again, this was supported bei the OS. If you just pulled down an interlaced screen that you used like for displaying a jpeg you can see the normal resolution GUI of the OS on one half of the screen and the pulled down interlaced screen on the other half.

And the aformentioned constantly switching resolutions like RE2 N64 were utilized too on the Amiga. Many Pinball games switched to an higher resolution interlaced mode whenever an multiball goal was reached, so you can see more of the table with less scrolling.

The switch to interlaced mode even fucked up the WebM encoding of the video, so you see those typical interlacing artefacts (just look at the flippers) when that interlaced mode starts, but not so much when the low res mode is displayed.

>> No.5133234 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
5133234

>> No.5127819 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
5127819

>>5116162
Maybe one should ask Digital Illusions CE (or DICE) about another Pinball game, since IMO they were the dev team that really pushed the genre forward with Pinball Dreams/Fantasies/Illusions, games that pretty much everybody played on their 16-bit home computers, but they also made some cool platform game like Benefactor. Their old games pretty much became the quasi standard for the genre... the later stuff not so much.

I wonder what DICE are up to today, I heard they're forced to make endless cash grabbing military shooters nowadays instead of the stuff they were actually good at.

>> No.4443570 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
4443570

What do you guys use to record your future webms? Asking for a friend.

>> No.4421390 [View]
File: 3.00 MB, 630x472, Slam Tilt.webm [View same] [iqdb] [saucenao] [google]
4421390

I liked those pinball games back than.
And DICE were the kings of the genre. To bad they are wasting their potential with those rubbish Battlefield and Battlefront games now. Their games were much more charming when they had just the size of a single texture from that Battlefield/Battlefront garbage.

Pinball Dreams
Pinball Fantasies
Pinball Illusions
All were fantastic.

Too bad, when Spidersoft took over after DICE the games suffered big time. Pinball Mania was garbage.

But I had lot's of fun with Slam Tilt and Pinball Brain Damage as well as Obsession and maybe even the mediocre Pinball Prelude on my Amiga 1200 too. I just loved all those awesome pinball games of the Amiga.

https://www.youtube.com/watch?v=0Z6xurCTtFE
https://www.youtube.com/watch?v=odtL18Qnvo0
https://www.youtube.com/watch?v=Uk7QUccFDuY
https://www.youtube.com/watch?v=YKAstraAP2g

>> No.4207738 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
4207738

>> No.4179307 [View]
File: 3.00 MB, 630x472, Slam Tilt - [Amiga] (Night of the Demon).webm [View same] [iqdb] [saucenao] [google]
4179307

>>4176309
Nice thread....
I liked those pinball games back than.
And DICE were the kings of the genre. To bad they are wasting their potential now with those rubbish Battlefield and Battlefront games.

Pinball Dreams
Pinball Fantasies
Pinball Illusions
All were fantastic.

Too bad, when Spidersoft took over after DICE the games suffered. Pinball Mania was garbage.

But I had lot's of fun with "Slam Tilt" and "Pinball Brain Damage" on my Amiga 1200 too.

https://www.youtube.com/watch?v=0Z6xurCTtFE

Navigation
View posts[+24][+48][+96]