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>> No.1716104 [View]
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1716104

>>1715349
there isn't, I'd do it but at the same time, I don't care to - too busy making my own quake levels (pic related)

Generally, use the engines quakespam, RMQ, or DirectQ - darkplaces is very unoptimized and framerate drops cause issues with sound and physics, making the game play poorly because of how physics are affected - but it looks pretty at least, and has the best support for graphics mods. I do not like graphics mods, Quake is a gorgeous game as it is when you play it faithfully. Sharp, unfiltered textures look best in the game. Blurring that ruins the detail intended to be seen. see more about it here, https://www.quaddicted.com/engines/software_vs_glquake

generally look at the top maps on quaddicted to see which ones are the best. New ones come out a few times a month - and they are pretty much ALL worth giving a shot. Quake modders have been doing this longer than some of you have been alive, and it shows, the level of quality of the maps is unparalleled pretty much everywhere. Many of the people working on maps are industry vets who are either ex-looking glass, or ex-industry players, namely Simon OC, aka Sock, Tronyn, Thane, MFX, etc.

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