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/vr/ - Retro Games

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>> No.1551042 [View]
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1551042

>>1551034
>underknown

>> No.1399517 [View]
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1399517

Talk about nostalgia all you want, but shit really started hitting the fan this PS3/X360 gen.
PS2 era had many signs of it, but it had a fuckton of great games. This gen was what destoyed everything completely.
>silent hill
>castlevania
>tomb raider
>hitman
>ace combat
>breath of fire
>smt transmogrifying into persona
all these IPs changing hands or becoming casual shit.
Let alone all the DRM and industry practices surrounding it.

It's not that I prefer old games out of nostalgia. It's that new games all feel the same and are dumbed down into "cinematic" action titles. Look at how Tomb Raider lost all it's platforming and environmental atmosphere and became another cover shooter.
Silent Hill doesn't even understand what kind of horror it used to be.

I liked being challenged by games. I liked seeing clever things. But they just aren't made with gamers in mind. But people who get stuck because they are dumb or not curious.

Remember the devs from Dishonored said they had to dumb down some part because *play testers* wouldn't disobey a guard who forbid them to enter an area? That's how bad new players are that are bringing everything down for the rest of us.

>> No.1345050 [View]
File: 91 KB, 394x394, 1383281501798.jpg [View same] [iqdb] [saucenao] [google]
1345050

>>1345001
>Recommend buying a new one
>Sonic & Knuckles on laptop
>mfw

>> No.1286882 [View]
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1286882

>>1286859
>Anyone want to unite against a common enemy?

No, I'm here to talk about video games.

>> No.680896 [View]
File: 91 KB, 394x394, 1341294297645.jpg [View same] [iqdb] [saucenao] [google]
680896

>>680861
>meet a guy online in a game programming marathon
>talk about Clinton-era games and code a rudimentary platformer engine
>he was born in 1999

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