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>> No.2684407 [View]
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2684407

>>2684345
I can deal with carry weapon limits, getting a limited arsenal means you have to think about what to do with what. I only like this in more realistic themed games, it wouldn't be all that fun with Doom. For a Punisher TC, I'd have a limit of 6 or 7, really, Punisher is a lot about the weapons and gadgets, Melee, Handgun, SMG, Shotgun, Rifle, Grenade, BFG (rocket/grenade launchers and belt-fed machineguns)

Nothing less than four though (I don't like the CoD style, or like in that horrible Goldeneye remake where you can only carry 3 guns at once, I mean, what the fuck was that? Bond carried like 10 guns per level on average in the N64 game), you want to have room for fun.
Far Cry 3 did it alright, you can carry one weapon at the start, but then you work yourself up to better gear to carry more, up to four (and you can also get gear to carry more ammo, more grenades, more items in general), and as you become stronger and stronger, you can use them more efficiently.

Incidentally, Far Cry 3 does regenerating health in the right way, your health regens, but only in increments, you start with one bar, you can take SOME punishment, but not for long, and it rebuilds slowly. As you proceed in levels and missions, you can unlock more bars, and faster regeneration (and better resilience towards different sorts of damage), it's partial however, if you lose a bar, it won't regenerate by itself, you have to patch yourself up to restore it.

There was a game based on Riddick which had sort of a similar partial-regen, you could regen a damaged block, but an empty block would have to be healed manually, you start with few, and get more as you advance in the game.

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