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>> No.3102698 [View]
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3102698

>>3101824
I wrote >>3101361, but someone else responded with >>3101791. I agree with both of you.

In my post I was underlining combat mechanics as being the primary overlap, and dude had a good example of how even simple mechanics can balance into a nightmare. Computers can definitely facilitate combat, although they aren't as flexible as a DM.

And rightly so. As you observed, no computer program has been able to emulate the interaction and spontaneity of a human table-top experience, which is arguably much more 'the game' when it comes to D&D than the combat.

Truly table-top and computer RPGs are very different beasts. Like any art, game mechanics cater to the medium. Each experience has to gravitate to what is realizable and fun with how the game is presented, such that table-top games focus more on interactive and generative stories, while computers shift focus to more mechanical combat.

That being said, FF and D&D share more overlap with each other than say checkers or a shmup. They have common roots and elements. They just emphasize things differently.

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