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>> No.6824143 [View]
File: 2.71 MB, 500x342, Mayhem.webm [View same] [iqdb] [saucenao] [google]
6824143

Who would you consider to be the mascot of C64? My first pick was Monty from Monty on the Run, but that was multiplatform. Then Clyde Radcliffe from Creatures, but that game also had a release on Atari ST. So my pick has to be Mayhem from Mayhem in Monsterland. A later entry into C64's lifespan, but I can't think of anything else.

>> No.6814031 [View]
File: 2.71 MB, 500x342, Mayday.webm [View same] [iqdb] [saucenao] [google]
6814031

>> No.5516170 [View]
File: 2.71 MB, 500x342, Mayhem in Monsterland.webm [View same] [iqdb] [saucenao] [google]
5516170

>> No.5513862 [View]
File: 2.71 MB, 500x342, Mayhem in Monsterland.webm [View same] [iqdb] [saucenao] [google]
5513862

>>5513847
Wouldn't something like that be possible on the C64 given that they were able to make Mayhem in Monsterland which is a stunning game of its own?

>> No.4246538 [View]
File: 2.71 MB, 500x342, Mayhem in Monsterland.webm [View same] [iqdb] [saucenao] [google]
4246538

>> No.4200636 [View]
File: 2.71 MB, 500x342, 1503105673001.webm [View same] [iqdb] [saucenao] [google]
4200636

>> No.4200610 [View]
File: 2.71 MB, 500x342, 1503105673001.webm [View same] [iqdb] [saucenao] [google]
4200610

What are some games very impressive for their time?

>> No.3524084 [View]
File: 2.71 MB, 500x342, 1473852321125.webm [View same] [iqdb] [saucenao] [google]
3524084

>>3523743

The only wizardry the Japanese had was knowledge of good game design.

>> No.3495440 [View]
File: 2.71 MB, 500x342, Mayhem in Monsterland_.webm [View same] [iqdb] [saucenao] [google]
3495440

>>3495343

I can't do IK+ because I'm not any good at it, but here's Mayhem in Monsterland.

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