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/vr/ - Retro Games

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>> No.8757752 [View]
File: 11 KB, 300x300, NOW I'M FUCKING PISSED OFF.png [View same] [iqdb] [saucenao] [google]
8757752

>>8757683
The enemies of Complex Doom Clusterfuck. Dogshit balance all around, no sane individual likes dealing with monsters that wield BFGs and room clearing nukes. ESPECIALLY when the server is set to survival with one life only and everyone dies except for one guy. Then everyone has to spectate and watch this one peckerhead go through a map for 30+ minutes, constantly having to use doorfighting and peeking around corners to kill shit in the lamest, most tedious way possible even though he has absurdly overpowered weapons himself.

How the FUCK does anyone enjoy this? There's a big community for that particular freak mutation of Complex Doom, I want to know what fucking hole these people have crawled out of so we can seal it up and ensure mods like this don't get made again.

>> No.1330918 [View]
File: 11 KB, 300x300, 1389424656273.png [View same] [iqdb] [saucenao] [google]
1330918

>>1330903

I'M MAKING A WEAPON PACK, GOD DAMN IT. ALSO WHY YOU GIVING ME SHIT ABOUT AN 8-BIT WEAPON PACK. THERE'S FUCKING NOTHING OUT THERE OTHER THAN THAT STUPID MEGAMAN DEATHMATCH THING. THE WEAPONS ARE GOING TO FUNCTION SIMILAR TO HOW THEY WORK IN ZELDA.

>>1330914

Actually that's the idea, the only weapon that works alongside the shield is the sword, only the sword/shield weapon will let you block

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