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>> No.7108707 [View]
File: 2.99 MB, 1280x720, 2020-11-23 02-57-27_1.webm [View same] [iqdb] [saucenao] [google]
7108707

>>7108657
>it's in overall structure as well
>which makes flatness feel much more jaring and halfassed than it has to be.
I can see that what you mean here, I suppose it just didn't bother me.
>No, 7 textures per level is not a "variety"
Hmmm, I'm not seeing this.
>No, those sprites are not "incredibly detailed", get your eyes checked
Anon they absolutely are. But playing E1M1 just now, I can see your grievances in structure more clearly; there's already infinitely more going on in this single map than the entirety of Project Warlock for sure, but the enemy and weapon variety of PW is enough for me. That railgun, that quad shotty, the auto, mmm.

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