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>> No.3890045 [View]
File: 3 KB, 169x181, 1444251830026.png [View same] [iqdb] [saucenao] [google]
3890045

>there are no sound rips for Metroid 2
Well there goes that idea out the window, you guys have any ideas on what I can use for enemy shot sounds for Space Hunter? I was thinking about cheating a little and grabbing some sound effects from another NES game maybe, or do you think I should just use the same gun sounds the player has?

>> No.3163658 [View]
File: 3 KB, 169x181, 1444251830026.png [View same] [iqdb] [saucenao] [google]
3163658

>>3163652

>xenoxols

Oh christ not this guy. He flat out copypasta'd a few resources from GMOTA and plopped them straight into his half-assed mod.

I really don't think the whip's attack should be based within the first person view, it'd be best if the whip was a physical thing that appeared in the map when the player attacks but that's a massive undertaking to make it work, and even when you DO make it work it's a fiddly bastard.

Scroton actually made an impressive whip attack where the whip was an object made of multiple segmented sprites and it actually lashed over your head before swinging out, but the level of math requires to make it work is mildly aneurysm inducing.

You're in for a hell of an ordeal let me tell you.

>> No.2752408 [View]
File: 3 KB, 169x181, 1444251830026.png [View same] [iqdb] [saucenao] [google]
2752408

>>2752403

>aim at the flower

FLOOR. I MEANT -FLOOR-


Fucking hell between jacked up sleep and still having undertale on my mind I've been in another place altogether mentally

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