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/vr/ - Retro Games

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>> No.10716016 [View]
File: 141 KB, 1200x773, riven cinegrid.jpg [View same] [iqdb] [saucenao] [google]
10716016

>>10716013

>> No.9732630 [View]
File: 141 KB, 1200x773, riven cinegrid.jpg [View same] [iqdb] [saucenao] [google]
9732630

>>9732628
pre-rendered was definitely the way to go in retro days when 3D was being toyed with

>> No.5430604 [View]
File: 142 KB, 1200x773, riven.jpg [View same] [iqdb] [saucenao] [google]
5430604

>>5429982
Played through Myst and Riven recently, loved them both. I liked the environmental storytelling, clear puzzle design (With few exceptions), and overall look and atmosphere. Myst looks dated, and sometimes I wished for the ability to observe things in full 3D at particularly confusing places (Like the world with trees and bridges), but overall I dig the kind of surreal romanticist aesthetic, it certainly made me excited to observe and interact with every corner of the world. Riven's renders, on the other hand, look amazing and aged well, but I didn't like the new worn-out down-to-earth look as much.

Puzzles, for the most part, are clear and intuitive, but the gear puzzle and the labyrinth in Myst are annoying, and colored stone puzzle in Riven was rather frustrating to solve. I had to use a hint-book a couple of times during those puzzles. Environmental storytelling in Myst is as subtle as the brick, but enjoyable nonetheless. Riven is much deeper and more subtle, I love how all the puzzles are integrated through worldbuilding, and the expanded lore is rather intriguing.

Overall, I'm curious what the rest of the series is able to deliver. How do the rest of the games compare? How do they develop on overall design philosophy and narrative introduced in Myst and Riven?

>> No.4485127 [View]
File: 137 KB, 1200x773, 2bBvk.jpg [View same] [iqdb] [saucenao] [google]
4485127

>>4484761
4/10 made me respond.

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