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>> No.1495301 [View]
File: 48 KB, 1016x749, doom_screen_textures.jpg [View same] [iqdb] [saucenao] [google]
1495301

So continued from last thread.

We can take screenshots of parts of WAD's that we like and talk about what it was that we liked about them (or even what we did not like) - so as to help anybody else who is making (or wants to make) a map.
Replies done to this post.

Examples from last thread.
>>1489460
>>1489627
>>1489646

Cant think of any more examples of my own at the moment but I'd like to get another discussion going. S'interesting shit.

>> No.432521 [View]
File: 48 KB, 1016x749, doom_screen_textures.jpg [View same] [iqdb] [saucenao] [google]
432521

>RE: Texture transitioning.

How is it done here? Good? Bad? Why?
I think it's alright, they're all around the same color range.
(You might have to turn up the brightness to make out the ceiling, sorry)

This is a screenshot from ''Back to Saturn X" for relevance.

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