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/vr/ - Retro Games

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>> No.4448912 [View]
File: 34 KB, 640x400, 456234-illusion-city-gen-ei-toshi-pc-98-screenshot-tianren-s-apartment.gif [View same] [iqdb] [saucenao] [google]
4448912

>>4448898
>pls check reverse image search
>hurr it's not there
>it's the 4th link
>stop mocking me this is really hard

>>4448901
I love how double spacing became this meme. I also like the imgur filenames usually get called reddit filenames as well. A+ paranoia.

Can we go back to posting autistic menus now?

>> No.3768875 [View]
File: 34 KB, 640x400, 456234-illusion-city-gen-ei-toshi-pc-98-screenshot-tianren-s-apartment.gif [View same] [iqdb] [saucenao] [google]
3768875

>>3768860
Yeah when they were using digitized graphics it was so glaringly obvious. There are a lot of games that were really lazy and digitized backgrounds while the character portraits were done by hand, it was such an ugly clash.

And to add to what you said, the full 640x400 frame is very rarely used, most of the games are a frame within a frame, it only occupies the whole screen in special scenes (read: when the girl is about to receive the D). So what goes on in that tinier inner screen it's not pixel art?

What about those gigantic isometric cities that were made out of pixel art in the 00s? Is that not pixel art?

This "pixel art has to be close to 240p" argument is shaky at best.

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