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>> No.5429158 [View]
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5429158

The example I toss in the pot is Blaster Master
after all that fucking way traversing through all those dungeons, how the fuck are you supposed to know that (now since you can jet around) that you're supposed to go all the way back up to the beginning?
I was annoyed as allF about how I was missing something in the last 3 areas to progress

>>5410024
>>5411763
>>5411790
>>5413076
False
In the first LOZ there was a waterfall secret just below where you get the master's sword from.
And earlier in LTP there was a waterfall secret to get to a fairy.
Mostly I found this because I was hugging the damn wall due to the water current and started noticing me fidgeting in that one spot. Got diverted away from there because of monsters but I came back to the spot to see if something would "push"
>>5419195
>>5420643
>>5420651
>>5420658
>>5420654
> just because there's usable scenery outside the playable area, it must be playable in some way
boy have I heard that before
Basic understanding here is if something works once it should work multiple times. The other glass tubes should be breakable as well. While this one should have had some cracks on it to show that it was weakened in some way and only takes 1 bomb to shatter it.
>>5421549
>>5421753
>>5421785
>>5421789
Frankly ive only played Metroid once and I was never able to get out of the first few rooms because apparently you're supposed to fold up and roll under a hole. I could never figure out how to do that, so I quit.
I never played any other Metroid games...
>>5411126
>>5411145
>>5409437
>>5409328
Compiling shit game design so that indie developers dont make the same mistakes twice.
Also conversation topic to share personal opinions
>>5421241
good, this at least is an open ended question that uses metroid's major flaw as a starter question
>>5428961
>>5428974
> mfw he's a pacifist and is afraid to bind the "attack" button

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