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>> No.6355837 [View]
File: 471 KB, 1366x768, Screenshot_Doom_20200420_042354.png [View same] [iqdb] [saucenao] [google]
6355837

>>6354940
>>6355829
>>6355831
The area with the narrow platforming while enemies rain down on you is a good IDEA, and with some better execution could work. I think the problem is just that the enemies all come from one direction and also from a distance, meaning they're really not likely to hit you. You could make this more interesting if there were imps on the sides as well, and if the arena was smaller (this applies to your entire map, smaller is better unless it's designed to be large with a specific combat purpose in mind; it both reduces wasted space and makes individual enemies more dangerous since they're more likely to attack while closer).

The area afterward is the prime example of said space making enemies less dangerous. I literally just ran past everything but the revenants because the space was so open. Remember that Doomguy is FAST, and if there isn't something making him fight then the player doesn't have to at all. The revenants on the stairs are actually a good example of stopping the player from just rushing through, but due to the sheer scale of the area I still didn't have to engage with a single one of those cacodemons or hell nobles.

The sewer area leading to the blue key is just bad. It is exceptionally bad and if that other anon didn't stop playing right before it I guarnatee the bulk of his post would be talking about that area. It's monotonous, overly long, you're best off just running past the enemies in the wide areas and the narrow part with the revenants was also monotonous. Easily the worst part of the map. Also nitpick, the exit looks like the entrance to a secret from this part of the map and when I went there only to find nothing I felt bad.

The ending area is a complete clusterfuck and just felt like you throwing enemies at the player without a thought. I won't comment on it much besides that but I really need to say, twelve pain elementals is a EXTREME AMOUNT of pain elementals, especially when they're spread out so far.

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