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>> No.5543208 [View]
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5543208

>>5543183
They might have had some, but I think they weren't hugely concerned with themes of colors on tekwalls and what not.
I know they cleared out all kinds of textures and flats which they didn't actually use in any of the maps, because they wanted to make sure the game wouldn't be on too many floppies when they were done.

Romero has released some of the cut alpha and beta stuff for Doom and Doom 2 over the years. A lot of it is actually pretty useful for frankenspriting and composite textures and what not.
A bunch of it is like WIP versions of final textures, and some of it was trash and they threw it out for a reason, but there's enough goodies to be worth paging through.

https://cdn.discordapp.com/attachments/535235566476853259/573365819711684608/OHMYGODROMEROFUCKINGDIDIT.zip
https://cdn.discordapp.com/attachments/535235566476853259/573365831426375698/OHMYGODROMEROFUCKINGDIDIT_walls.zip

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