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>> No.1641138 [View]
File: 408 KB, 640x2880, anachronism1.1.png [View same] [iqdb] [saucenao] [google]
1641138

>>1641057
>It would be great if you can send me a list of "fix this, fix that".

okay here's a start. for v1.1.

1. these hanging bodies are the solid kind and block the monsters behind from coming out

2. you can't use transparent textures on single-sided lines :) (there is more of this in the final room, on the wall that lowers)

3. i'm not sure if being able to go back and get the first BFG is intentional (behind the "trap" teleporter, quote marks because it's not really a trap...) i think it might be better replaced with an actual teleporter pad surrounded by some hell corruption.

4. neither of the doors at either end of the back way out of the library has its door tracks lower unpegged. i'm not sure i see the point of this passage as it allows you to completely miss the yellow key and get confused later on at the far end of the cave. it's also quite possible to find the yellow key but never realise that you can get the first set of yellow skull bars open by teleporting back.

5. i think the teleporter to the red key room needs to be visible, like an actual teleporter pad instead of you just walk into it unknowingly. it's not a trap, after all. instead of being a random line in the middle of an empty sector it would be better as part of the archvile face i just went past.

6. this blue armour is superfluous given there is (was) a megasphere right next to it

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