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/vr/ - Retro Games

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>> No.6302454 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
6302454

>>6301381
>>6301383
btw. Pressure Cooker maybe is one of the few Atari 2600 games that has a lasting appeal and replayability despite it's simplistic gameplay. Also it's a pretty game for such an archaic system.

>> No.5574374 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
5574374

>> No.5460419 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
5460419

>> No.5458538 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
5458538

>>5449558
Pressure cooker indeed is a fine game. Too bad that the Atari era was before my time. I started with an C64 (not counting the east german home computers that I only played on but never owned myself) and later Amiga.

But I really enjoyed Pressure Cooker on one of those Atari Anthologies on the PS2.

>> No.5202920 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
5202920

>> No.5191945 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
5191945

>>5190913
To be fair Pressure Cooker for the Atari VCS was a very good game.

>> No.4930394 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
4930394

>>4927885
I didn't have one back in the day. The only exposure to the games of the 2600 I had through emulation. Either on the computer or some compilation on the PS2.

But of all games I really liked Pressure Cooker.

And I have the highest respect for the developers of those games. Even for 8-bit standards developing for the 2600 ought to be tough. 128 Bytes of RAM and no frame buffer whatsoever so you had to do the logic for drawing to the screen all by yourself. But just like the C64 the quirks of the 2600 hardware seemed to be very exploitable to all sorts of programming tricks, making the platform very flexible to a certain degree.

The Book "Racing the Beam" is a great read in that case.
http://www.politicalavenue.com/108642/GAME-DESIGN-BOOK-COLLECTION/Racing%20the%20Beam,%20The%20Atari%20Video%20Game%20System,%20Ian%20Bogost%20and%20Nick%20Montfort.pdf

>> No.4613486 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
4613486

>> No.4594632 [View]
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]
4594632

>>4592860
I didn't have one back in the day. The only exposure to the games of the 2600 I had through emulation. Either on the computer or some compilation on the PS2.

But of all games I really liked Pressure Cooker.

And I have the highest respect for the developers of those games. Even for 8-bit standards developing for the 2600 ought to be tough. 128 Bytes of RAM and no frame buffer whatsoever so you had to do the logic for drawing to the screen all by yourself. But just like the C64 the quirks of the 2600 hardware seemed to be very exploitable to all sorts of programming tricks, making the platform very flexible to a certain degree.

The Book "Racing the Beam" is a great read in that case.
http://www.politicalavenue.com/108642/GAME-DESIGN-BOOK-COLLECTION/Racing%20the%20Beam,%20The%20Atari%20Video%20Game%20System,%20Ian%20Bogost%20and%20Nick%20Montfort.pdf

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