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/vr/ - Retro Games

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>> No.2646834 [View]
File: 34 KB, 640x400, tokio03.png [View same] [iqdb] [saucenao] [google]
2646834

Now for the underbelly. This space-port's where most of the A-Train holdover influence can be found. You also have to maintain your colony's energy resources and climate, which factors into both domestic and economic policy.

>> No.1893534 [View]
File: 34 KB, 640x400, tokio03.png [View same] [iqdb] [saucenao] [google]
1893534

>>1893532
https://www.youtube.com/watch?v=5dEVar8E3Ro&t=94

>> No.1748854 [View]
File: 34 KB, 640x400, tokio03.png [View same] [iqdb] [saucenao] [google]
1748854

Tokio came out for the PC-98 and FM Towns J-PCs back in December of 1992. It also got ported to Windows 95/98 as part of Artdink's Windows port series. I'm sure it's not too difficult to get running, just that learning to play the game would be a challenge.

Here, enjoy a spaceport. The hand-drawn pixel art in this game is some of the best Artdink ever put out during their J-PC days; sorry A-Train IV, but you ain't got as much color nor detail. Shame that it takes a bit to scroll across the map because NEC machines have shitty hardware support for that...this is why there's a handy mini-map available to speed things up.

>> No.821050 [View]
File: 34 KB, 640x400, tokio03.png [View same] [iqdb] [saucenao] [google]
821050

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