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/vr/ - Retro Games

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>> No.8177745 [View]
File: 300 KB, 4330x3000, 1628777244894.png [View same] [iqdb] [saucenao] [google]
8177745

Reposting this again just to see who's interesting. Project idea is one giant map made by everyone filling out the grid. You would claim a tile, draw what you plan on doing with your tile, then once the whole grid is filled up you actually create your tile. When they're all done they get smashed together into one big chaotic mess. Tiles would be claimed in two different phases in a checkerboard pattern. So the second phase of tiles have to connect all the previously claimed tiles together, ensuring the map actually flows from start to end.
Just to be clear I'm not trying to start this project right now since there's already two other mapping projects going on. This is just to see who's interested and brainstorm how the project will work. Stuff like grid and tile size will be based on how many people join.

>> No.8165392 [View]
File: 300 KB, 4330x3000, 1618685661698.png [View same] [iqdb] [saucenao] [google]
8165392

I know there's already two /vr/ projects going on at the moment so this post is just to see if anyone is interested in the future for this little project. This is not me announcing a new project right this moment.
Idea is the map is divided up in a grid and people claim a tile to work on. You would then draw a simple outline and label where the doors/entryways are to your tile. Everyone would work on their tile and once they're done it all gets compiled into one patchwork-like map. I know there's been another mapping collab like this elsewhere but I forgot the name of it. I think it would be a fun little project just to see what kind of beautiful mess we'd create.
As for the specifics of the project itself that's all subject to change. Tile and grid size would depend on how many people are interested. One thing I have in mind is during the preparation phase where people are claiming tiles we stagger what can be claimed in a checkerboard pattern. Once the first set of tiles have been claimed and drawn the second set of previously "locked" tiles would open up. This would ensure that the map is fully connected since the second set will have to connect the first set together. Also the tile with the exit would probably be randomly chosen before actual mapping starts. Any other thoughts and ideas on this would be appreciated.
The idea for this stems from video game box art collabs on /v/.

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