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/vr/ - Retro Games

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>> No.3467041 [View]
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3467041

>>3466957

yeah that was my line of thinking

also i dropped my single-player run when the game glitched and teleported me into the battle of berlin without the fire key

>> No.3350932 [View]
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3350932

>>3350929
enjoy your ban

>> No.3262701 [View]
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3262701

>>3261702
I haven't played the absolute latest one, but I'll name some things.
The sound design is really bad, everything sounds unpleasant or awful.

The code is an unoptimized mess, and the silly gore is taxing on the already poorly optimized GZDoom engine, if your machine isn't high end, it'll run like shit.

A lot of things as how they work are crude hacks, 3D models used for blood spots in crushing ceilings will not adjust to height for example, and they'll overlap over steps of stairs and platform so you have them floating partially in the air.

The aesthetic design is good in some ways, and really bad in others, a bunch of it clashes.
The abuse of particle effects and smoke is fucking annoying as shit and doesn't look good, I hate how the explosions look.
The shotgun has this really silly and awkward looking reload where you put in each shell in a cartoonishly rapid fashion.
The Aliens muzzleflashes are honestly not very appealing.

The gameplay has some neat features, and some annoying features.
Half dead monsters making noise or crawling about is annoying and a waste of my time, this detail almost feels disturbing in it's inclusion.
Shooting the gory remnants of dead enemies is pointless and sometimes the gore gets in the way of what you're trying to shoot at.

Basically, for every one thing it does well, it does two or three other things not so well or outright terribly.

>> No.3251968 [View]
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3251968

>>3251740
just balance your goddamn gun maybe

i know it's not easy but the least you can do for the sake of your own work is making a legitimate effort to balance out your weapon

i've been tweaking damage values for my chaingun replacement for like 3 hours now

>> No.3248040 [View]
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3248040

>>3247991

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