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>> No.3156995 [View]
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3156995

>>3156980
Here's a crazy idea.

Have some actors that are, for example, a 4x4x4 block of cubes. This would be 64 cubes for the price of one model, but as-is you obviously wouldn't be able to affect individual cubes.

So instead of doing cube damage in one step, do it in two. The first step would do damage of, say, damage type "BreakdownCubes", that the 4x4x4 block would respond to by spawning each of the 64 cubes and disappearing - effectively, breaking apart into the 64 component cubes. The second step would be the actual damage intended.

You could even do the breakdown step multiple times, so that the 4x4x4 can break down into 8 2x2x2's, which will then break down into 8 component cubes if they're still being hit. And they don't have to be cubes - as long as they're rectangular prisms, it'll work fine.

It'd save you a lot of renderer time. It'd probably perform slightly worse on the netcode front since you're spawning all the new things, but on the other hand there's less of them, so it might still play better?

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