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>> No.7411002 [View]
File: 19 KB, 256x128, SKINTEK1.png [View same] [iqdb] [saucenao] [google]
7411002

>>7410060
I think if you look closer, he does have some "tubes", which kinda make him unique.
It's like taking away Mancubi nipples just because you can't see them.
>>7410067
If a demon looks "too human", it's probably parodying or mocking the human form, like how some angels are only human looking to look safer.
Or somethings, you could go with them disguising as humans or even some sort of representation, meaning or symbolism.
Or even tie it to "God created man by his image, Satan imitates" because that part alone is why i think demons and angels aren't prone to the "humans with features and different skin color" problem that happens with actual sci-fi aliens.
If they're not parodies of humans or animals, like certain mythological beings, they can be alien in a better way, almost abstract looking or even with some objects or whatever makes you think of a Shin Megami Tensei design.
Something with "intension", because there's a reason why the chittin heavy aesthetic in new Doom feels even more "alien" than Doom 3, without even being the correct "alien" type.
A reason why i think horror matters in Doom is because a texture like pic related feels like Hell is trying to intentionally mess with the player.
Like the "metal pipes" are the "invasive" element, torturing the skin wall.
Feels a bit contrary to Eternal having flash just "growing" out of sci-fi buildings when classic looked like Hell was a living dr Frankenstein's monster, even fitting the cyber demons theme

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